My face's model 3D
With this thesis I want develop a system able to generate a 3d model of a real human face. The system will require 5 photos of the human subject from the 5 main direction (front, left, right, back and top side) and a neutral mesh. The mesh is whitout espression, and suitable to be morphed for both male and female faces.
I have done a system through which is possible to morph a generic mesh so that it represents the subject in photo. To do this you have to pick the same set of points (landmark point) over the mesh and over the photos. When you pick a point over the photos, for each point you have to click the same point over all the five photos (if the point is visible). The points picked over the photos must be corrected to avoid scaling or translation errors due to different position of the camera respect the subject's head position in the several photos. After the correction the points are transformed in 3D points (they were in 2D because they were picked over planar photo), then the mesh is morphed so that the mesh landmark points is the same of the 3D landmark points extracted from photo. After this the system has produced a mesh that represents the subject in the photos. In the next phase the system will color the mesh using a cube-map. Cube-map system is already known but it implemets just enviroment mapping, so I changed it just a little bit so that it can be useful for our aim.
The thesys turned out in a paper discussed in the ”International Conference on Telecommunications (ConTEL 2009), Zagreb, Croatia, 8-10 June, 2009”. The resulting paper can be accessed here below. “Visage Technologies AB” bought the project in order to sell it as standalone system and including it in a bigger project for modeling and animation of real human faces models.